Tau coldstar loadout. I have to disagree again.
- Tau coldstar loadout WHEN: Your Shooting phase. . I plan on running three of each as it is obviously the coolest way to run them. Includes a tactical drone sidekick, which can be built in several different ways. Reply reply My loadout- high output burst, fusion, plasma, thermo projectors. Grunge Tau Theme. $62. With a 1v1 you'll never be guided, you could play hide and seek with a Coldstar with 2x shield drones and 4x CIB until Turn 3, then Fire off 12 shots, hit on 2's with Precision of the hunter and get sustained 1, Fire and Fade out of charge range, and repeat Turn 4. Outside of that he is in the XV-8 but he had O'Vesa install the AI core of the Coldstar that had aided him in the ambush. 33) hits per shot CDS is 11/36 (0. $84. 56) hits per shot Coldstar builds . The most common non-CIB loadout that I've seen is Burst Cannon, Plasma Rifle and Missile Pod, mostly 'cause it was common in 9th iirc. Against the low-wound targets the optimal loadout depended on the target. He also has twin fusion blasters, the melta guns of the Tau. Tau Auxiliary Race: The Sinirath (feedback) 2. The most flexible is the burst cannon build, which at its core is just the coldstar's unique High Output Burst Cannon alongside the DW-02 Advanced Burst Cannon prototype. Coldstar, precision, onager, thermo, high output burst, burst, shield geny. His anti- and Dev Wounds combo is too powerful to Lethal out. Now a suit with 2 ap 2 cyclics is 60, and a shield generator is 65, 1 point cheaper and much tankier. php?title=XV86_Coldstar_Battlesuit&oldid=285310" Fairly new to Tau looking for advice, I want to setup a coldstar commander utilising the burst setup, comprising 2 burst cannons plus the advanced version now does that model just have the 2 cannons and then I state its the high output version whilst still using the 2 cannons as normal to? That's my numerical analysis on pure loadouts (i. They do get 4 mounting points for weapons or systems in addition to the target lock Reply reply Those with memories of 8th edition Tau will probably remember that the promise of the fluff didn’t exactly end up being fulfilled on the table, with competitive Tau being possibly the most obnoxious example of the castled-up gunline approach – take your biggest guns, stick them all in a pile together with as many auras overlapping as possible, and roll dice until your The Enforcer also lacks the free Target Lock the Coldstar gets, and with AP in general being more of a struggle for Tau this is not a trivial loss- Enforcers often end up mounting a lot of AP-2 or less weaponry that really needs that ability to bypass cover. Talk to you next week. A mix of weapons will keep the cost down, I tested Coldstar with two melee weapons on it in a recent game: onager gauntlet Thermoneutronic Projector (prototype flamer that also give you D6+2 melee attacks ) Try this as your Coldstar loadout. Pulse Carbine, Bonding Knife Equipment: High-Intensity Markerlight (2 EP) 2. Your plan sounds decent for the most part, although the Talisman for one DTW is broadly a waste of time. FSE is in the top 3 septs for competitive, but I think it is solidly behind Tau and Borkan, personally. weapon loadouts can vary. Bit od a suicide move but one hell of a ln ace in the hole Reply A Fusion COLDSTAR will also enjoy this, wounding pretty much anything on a 2 when in half range. Also I Always take HOBC on a Coldstar- even more so when paired with PoTH WLT. EMP Grenade, Fusion Grenade, Pulse Carbine, Fists The Coldstar Battlesuit’s on-board holophoton countermeasures and telemetry suites provide an information deluge to its Commander pilot—a torrent that might overwhelm an inexperienced mind, but instead grants the Coldstar the ability to gracefully outmaneuver opponents, leaving enemy targeting systems futilely lagging behind. What are the best options for Tau Commanders and Crisis Battlesuits in Warhammer 40k 10th edition ?Join the channel to support us and get access to extra per The issue isn't "no tau can do melee" the issue is that no tau performs as efficiently in melee as other armies choices can. During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that I have an upcoming game against chaos space marines and would like to know a good loadout for my coldstar commander against them. Similar use to crisis commander. Monogram had a line of 1/72 scale aircraft kits that were quite simple in design, but looked very good. 40k Rules With the changes to the suits and the commanders what do you reckon the best squad comp will be with a coldstar leading it? Edit: I was thinking two sunforge squads one led by farsight and one by the coldstar commander. In my opinion its a fine loadout to use because it makes it something that the enemy has to acknowledge and waste his time shooting. You can build it as whichever you like, and use it as which ever you like, only the most serious tournament will have an issue with it. - Tau cards, Raven Guard! cards, also White Scars cards!! for some reason - each 10. You're paying a lot of points (more than a Fusionmander!) for a battlesuit that even against it's ideal target (ie vehicles) it's still only averaging one FB wound a round - average of 4 shots, 2 hits, one wound. FREE shipping Add to Favorites Full Weapon Loadout | Xaiax | 3D Printed Resin Miniature | By Tablehammer (1. I also think I should set them up in the Retaliation Cadre, as that is the “Farsight” army and one of the better places to run that chaos sword-welding weirdo. During 20 wave they must copy Tau again only if he died before. Only getting into a Coldstar during the ambush and when meditating on his failures against the be'gel. lexicanum. the stratagem command and Controll node lets A single Coldstar Battlesuit can get 28 shots. The Coldstsr is no longer prohibited from taking the CIBs, and in fact, the strongest loadout is currently 4xCIB. Only really stating it a couple times between both books. Then I use the supernova launcher + 3 airburst fragmenter or missile pods! Reply reply More replies More replies More replies 4). x1 high output burst cannon. 3 of a single weapon) and a dit on some good mixes of weapons. ) Enforcer can take the CIB, Coldstar with high output burst cannon + experimental Longjumping-Cow236 • It's one of those things where the loadout is based specifically on the model. Q&A. x2 plasma rifles. Thus allowing it to take only 2 more for its hard points. Just know that damage wise you'll get more by using a In fact, given how unequipped current Tau are to deal with 9th edition I would argue that there is a pretty big chance that viable builds will play nothing like current Tau. They can carry many weapons, but really the only good ones are Fusion Blasters and the High Output Burst Cannon (which requires a Missile Pod and probably isn't worth it). Having difficulties chossing the best loadout vs Custodes My group of 3 crisis w/Coldstar are rocking a total of 13 Plasma and they pack a helluva punch. 1 Iridium Suit with CIB, ATS and Shield 2 Suits with 2 CIB and ATS each (215pts) That leaves 75 points for flex which you could spend as follows; Personally ive always been a fan of missile spam, really versatile profile even in 10th (Maybe with coldstar for movement + assault Or with But yeah on the index release date I share that feeling on the tau as it really feel like it's missing keywords on weapons and all is I'm probably going to stick with the loadout I liked the Thank you to our sponsor, The Magnet BaronOrder Invasive Wargaming minis: https://etsy. Remember you Coldstar is not as tanky as the Enforcer. Two fusion guns is still 30 points, it’s just taking 3 that’s so expensive. 50. In my previous experiences (both in the table top game and in the dawn of war Series) The Tau army is purely about 2 things. T’au players have access to a wide variety of units with the I’m really happy with how this little Tau XV86 Coldstar Battlesuit turned out. If the meta shifts towards hordes, Tau will be benefit significantly as a 6x Crisis Battlesuit Team with 3x Cyclic Ion Blasters per model led by a Coldstar Commander (moves 12″ can advance flat 6″ and shoot thanks to the Assault keyword and then Strike and Fades 12″ back behind a wall) with Exemplar of the Kauyon and the Tetra or Stealthsuit observing buff I've just finished up my coldstar to accompany Shadowsun into battle - fully magnetised. 01. Also pretty sure I want to run the High output burst cannon. Is this just a difference in loadout? Can you build either with the as well as a larger jetpack, sleeker head, and more rounded chest plate. Shoot the move shoot move behind terrain with a 6 inch tau bodyguard rule. I have a spare slot I was thinking I've just finished up my coldstar to accompany Shadowsun into battle - fully magnetised. Coldstars have access to High Output Burst Cannon's (The XV8 / Enforcer Don't) (Tau plasma gun that pretty much auto hits on commanders and does D3 damage, which is important in 9th. Since Burst Cannon is paired with Flamers in the article, where as Plasma Rifle is paired with Missile Pods, I don't think that loadout is usable anymore. We smokin ion discharge. The T’au were defined by Battlesuits long before they gained a superfluous apostrophe in their name, and the latest edition of Codex: T’au continues that tradition. The highest output loadout of triple cyclic ion used to be 79 each I think, so people would take the cheaper double cyclic + ATS for 66. Tau Piranha. Despite not being fully loaded out with guns, he's still just picking up targets and having some melee is great. I currently have a Borkan Commander with Precision of the Hunter, a Plasma Rifle, DW-02 burst Cannon, High Output BC, and a normal BC, with the Solid Image Projector for Enforcers are slightly cheaper and can take cyclic ion blasters, which is normally the reason you take them. To understand how you will most likely be playing with the tau commander, you need to understand the tau army a little bit. 4 FBs to go tank hunting is my usual load out. And it gets better. Tau is 1/3 (0. The result being a unit of 4-7 robots jumping 18 inches and cutting loose with a quantity of weaponry. It defaults to a few points cheaper also. And a coldstar commander. 40k Currently going to be working wirh 2 x riptide, 6x crisis suits, 1x crisis coldstar, 2 x strike team, 3, stealth battlesuit, 1 x ghostkeel and some extras I could run such as cadre and ethereal. £52. 1x Tau (5 build), 2x Tyrant (1 or 2 builds) 20 wave can be problem. Back when fusion blades were an option, it had potential as a super fast suicide suicide charge unit, but with the lost of its speed and its new inherent buffs, I can't say I see myself using it Basically the coldstar will help massively with movement so is good in both sunforge and starscythe to get them close I haven't heard of any top Tau players making waves with Ret drops, builds and all things Diablo 4. The coldstar cannot be shot and can fly away if charged. In the codex it says I can replace it with options. Regarding commanders a single coldstar is expansive and cost more than the other commanders but his verastility makes him better IHMO, his mobility allows to reachs thing that may be positioned in a spot you can't reach, or move where a kauyon is needed i said solid maye the correct definition should have been versatile, allowing you to adapt in many situations, a thing XV86 Coldstar Battlesuit. Magnetize it just like the Crisis suits For an actual loadout when My only cold star is with the cannon loadout glued on. If the result of the Hit roll is greater than or equal to the attack’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that Hit roll is successful and scores one hit against . But Farsight is in his XV-8 most of the time. Coldstar 4x CIB, unless against an army with a lot of precision, then it's -1 CIB + 1 Shield Gen. com/invasive40kThanks TAU EMPIRE units shooting at This loadout works better on the Coldstar suits, because they can’t take Cyclic Ion Blasters. Which main coldstar Commander rocking an illegal loadout doesn't give 2 f*cks, you neckbeard. I was wondering what the current ideas were for Enforcer builds? Throw your ideas my way and i'll see which I like! I'm playing Bork'an if that makes any difference. Just looking for some advice so i dont regret the option later on. I would say for an anti armor loadout with our new 9th rules would be twin fusion blasters and a plasma rifle. You could even have both Farsight and Shadowsun in the same list. I was looking to run: Coldstar with: HOBC Plasma Plasma Missile 2xSheild Drones Tau 1000pts (1000 Points) Charlie here from 40kDiceRolls, here again, to discuss one of the T’au Empire’s leader battlesuits, the XV86 Coldstar. It's often really useful to have a Crisis Commander in your battle line filling a supporting role - Mont'ka, Command and Control Node, drone controller, etc. So for the tanky melee threat to invade/hold objectives of go with 3 CIB, Thermo flamer, Loadouts are going to be a bit of a grey area at the moment with the new edition expected to come out in june, Coldstar is fast, enforcer is a bit Movement and Loadout. 00. 😅 Builds three Crisis Battlesuits with loads of options, including weapon loadouts, support systems, and armour designs. Builds three Crisis Battlesuits with loads of options, including weapon loadouts, support systems, and armour designs. There's a multitude of amazing loadouts, and the rules change every 3 months. I’m on twelve Stimm injectors, Tied the ops to the back of a Hammerhead and dragged them around the block for 24 hours, Dreadnought looked like a Fire Warrior (PS2) campaign extra after we was done with him. Thanks for reading. Coldstar loadout post codex . Reply reply More posts you may like r/nfrealmusic. I’m looking to play the new 10e combat patrol gamemode with Tau and noticed that the faction data sheets only show strike team (not breachers). you take one commander for montka to Fall Back and shoot. Open comment sort options. The Ghostkeel is on the larger side of Tau units, although by no means the top end of things, and it has an unusual profile. Charlie here from 40kDiceRolls, here again to discuss one of the T’au Empire’s leader battlesuits, the XV86 Coldstar. Being new I am not clued up with abbreviations. Can I equip 4 weapons and the shield generator and just say what the loadout is before the game or will people have problems with this? take the coldstar. Movement 12″ (degrading down to 4″ at its lowest tier) makes it fairly fast overall, especially with Fly, and strength and toughness six give it a reasonable baseline for a monster. What one do you run the most in your list?Todays video is going to include:Tau CommandersWarhammer 9th Edition Tau T An XV8 Crisis Battlesuit of the T'au Sept. If im using it in tau i take CIR BC ATS TL but if im running it in secea i take FC FB TL SG and sometimes just because CIR FB TL SG for an all round er. Mix and match loadouts to fill out the points. Am I right in thinking that the Coldstar Battlesuit has 4 points where stuff can be attached, one on each jet, and one on each arm, and that these points include both weapons and support systems? Very new to 40k but slowly getting the hang of it. Thanks in advance! Tau list 1 (990 points) T’au Empire Incursion (1000 points) Kauyon CHARACTER I've been thinking of getting one of the taunar titan models for my T'au sept but im not sure which loadout to go for. As always, for more tactics articles, check out the Tactics Corner! Today we’re talking about the fastest battlesuit in the T’au arsenal, the Coldstar Commander. Best. Add a Comment. During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Really depends on what sept you take what role you want it to play in your army. I’m brand new to warhammer and I bought the tau starter set. But it's my fun list for friendly games. Cutting up a standard chest piece to graft on the coldstar one was the hardest part. I think the Enforcer is slightly better, but that relies on it having four CIBs (or 3+ATS): any other loadout and the Coldstar is absolutely superior. Second unit of 3 crisis will be flanking somewhere with flamers, burst cannons and plasma, Ewo and 2 shield gens. Check out our coldstar battlesuit selection for the very best in unique or custom, Professionally Painted XV86 Coldstar Battlesuit Tau (282) $ 113. Once the rank of Shas’o (Commander) has been obtained, this chosen T’au will Coldstar and Enforcer Loadouts . Part 1 https://youtu. 1x Tau (2 build), 2x Sorcerer During 16 wave, your Sorcerers must copy enemy Tau. Turn 2 I advanced them out with the coldstar and picked up a hellbrute and a squad of marines, In a pinch due to devastating wounds they can also shoot into 1W blocks and do work. isn’t necessarily the best battlesuit heavy list. Because like you said never too many commanders Edit:fixed weapon type Reply reply Tau XV86 I've just finished up my coldstar to accompany Shadowsun into battle - fully magnetised. Share Sort by: Best. It's mostly going to be used for a local 1500 point fun tournament, but I'm thinking high output burst cannon, tau flamer (thermonucleic projector) , plasma rifle and Onager gauntlet. #realmusictillthedaywedie Overall Tau seem ok but I don’t think either time my and Kauyon you average something like 22 ish wounds into a big knight (overcharging). Longtime Dakkanaut I have a similar view to you - the 4 FB build suicide attack isn't reliable enough. Any Charlie here from 40kDiceRolls, here again to discuss one of the T’au Empire’s leader battlesuits, the XV85 Enforcer. Was thinking this colour scheme (Tau or Death guard as first army) Dominator fragmentation can be good for bully chaff indirect, although that's better on a coldstar that ignores cover. I think that Commanders are typically a better platform, most especially because of the Coldstar’s exceptional maneuverability, Cold star is a peice of war gear not a new model / unit. Swift and deadly, T'au Coldstar is 122 vs crisis at 104 so yeah I agree that the coldstar is the better choice as he offers more but as someone who currently owns 6 crisis suits this is a nice way to actually use more than 3 in a game! I'm still messing around with the new codex atm but if the crisis bomb performs well ill probably upgrade him! Which is the best choice for a T’au Commander Battlesuit? The Coldstar, the Enforcer, or the Crisis? The Coldstar. Generally a flamer and 2 plasma rifles gives you a good mix of weapons and low cost. Mixing in EWO, 2 iridium suits, 3 shield gens and 2 target locks. The stormsurges pumped out serious damage with the cannons and Destroyer missiles while the cluster missiles made short work of most battleline infantry. Coldstar Commanders don't need to deep strike thanks to a 20-40" move, meaning they don't have to worry about beta deep strike rules. Marker Drone. Damage 1 Even with their profile, the Ion Guns have less potential damage output than x3 Tau Plasma rifles due I mean a fusion coldstar is just as good but also like 120 points more 2x plasma 1x missile is best loadout outside of cibs 3x plasma/ fusion kills most units in the game still 2x plasma/ fusion 1x CIB is seeing competitive play right now, good if you don't wanna lose a bunch of wounds and retain the efficiency of Cyclics This loadout is perfectly legal in 10th. With this, you can move up to 40″ with a turn-one Mont’ka, still hit on 2’s, and throw a What would be the best loadout for this second coldstar commander? I'm considering either a second 4x fusion commander, 4x missile pods, or 4x burst cannons, but I'd be interested to The Coldstar’s only unique rule is Coldstar, which allows the unit to advance 20″ rather than rolling a die for the distance. Overall one of our best units right now with most competitive lists running 2-4. I recommend a Coldstar if it’s your first because why wouldn’t ya :) it moves 20” and can advance 40” automatically. Let’s make this Coldstar our Warlord and give him the Precision of the Hunter Warlord Trait. Subject: Tau Coldstar Commander loadout. I am planning on running him with Vectored Thrusters Relic in Tau Sept, give him the Hello Reddit, Just curious on what peoples thoughts are on Coldstar commander loadouts? It looks like the following is the way to be going: - 3x FB Citadel Warhammer 40K Tau XV86 Coldstar Battlesuit Though I built all sorts of models growing up, I had a sort of “fallback” group of kits that showed up quite frequently on my shelves. The kit in the box can be made into either an Enforcer or Coldstar. Tau XV86 Coldstar Commander Loadout: This best way to loadout a coldstar (or any battlesuit for that matter): Magnetization baby!!! It's pretty easy and user friendly. Specifically a loadout for dealing with heavy infantry/light armor. The Brood Brother Auxilia is everything Tau should have had this edition I ran 2 stormsurge with pulse blast cannons with a taunar and 3 stealth teams in a tournament this weekend. Today we’re talking about the battlesuit on the front of the Codex, the Enforcer In the new codex I think (personally) I’m gonna go with enforcers, coldstar used to be king with fusion blades and exemplar of mont’ka, being able to move anywhere on the board and blast some dudes, but now that the coldstar ability is taken away the max movement is 20 inches which in my opinion is less valuable than taking -1 damage The coldstar can boost the crisis suits to move 18 inches first turn. Swift and deadly, T'au Commanders pilot battlesuits of intimidating size and power. You have 4 weapons and only a single ABF on the suit. For a horde-style target a combination of two burst cannons and an airburst fragmentation launcher was ideal; although not included in this analysis the launcher is even more appealing when the target is large enough to set off the Blast trait (and the upside of not requiring line of sight may be Mighty heroes fight at the forefront of battle. Auspex Tactics has a good review of a Tau Melee Commander with loadout suggestions. Dirty Desert Ghostkeel. XV86 Coldstar Battlesuit - Now I have both builds of this kit fully magnitized! Painting Share Add a Comment. It has a look that pleases the 10-year-old kid in me, and even though it cost more than my old Monogram kits, I think the value proposition was worth it. New. AFP are a waste on such a high quality unit. Magnetizing is really the only good option. Share With a coldstar they'll push out to 18" to easily get within flamer distance, custom Sept 'calm under fire' means str 5 flamers, and you can get -2 AP from mont'ka and stratagem. Crisis Bodyguards are a bit of a waste of points since the bodyguard rule changed. I have a spare slot I was thinking I'm planning an eventual Tau list and will most likely kit my Coldstar out as below High Output Burst Cannon, Fusion Blaster, Supernova Launcher with Advanced targeting system and Shield generator. Open comment sort Finished my very first Tau model (I am an Ork, IK and Admech player) and thought I'd share. Triple CIBs and a shield gen seems to be the default loadout, I would also argue that you would want a smaller unit of plasma suits unit with a crisis commander rather than a coldstar (or a tetra spotting) for the rerolls. com/r/WarhammerCompetitive/comments/sf16jx/t A look at the coldstar battlesuit commander of the T'au Empire in Warhammer 40kCrisis Suit Videos:https://youtu. well. My only critique is I think the suit looks like it's leaning back a bit, and it might look more natural and aggressive with a more This loadout is perfectly legal in 10th. The new High-output Burst Cannon puts out 10 shots at AP-1. I know to model is probably not the most competitive but i still want the best guns because of how expensive the weapons are. Introducing two new arm sets to the mix-and-match selection, these parts will give your Core Battlesuit builds the unique appearance they need to stand out in your tabletop Segmented Battlesuit Gunshield cults3d Wahapedia: Warhammer 40,000 10th edition, T’au Empire — Breacher Team (unit characteristics, wargear options, wargear profiles, abilities, unit composition Wanting to put together a XV8 Commander but no matter how hard I try I can't find the diffrences between a Coldstar or an Enforcer. The unofficial subreddit of NF (Nate Feuerstein), the lyricist, rapper, and hip-hop artist. From character builds, skills to lore and theories, we have it all covered. If the result of the Hit roll is greater than or equal to the attack’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that Hit roll is successful and scores one hit against FOr example, even thou Broadsides may look better, in calculations alone, due to the lack of movement speed it won't probably have the optimal target at sight, and will probably aim for a less desirable target while a Crisis Unit with Coldstar can easily go to the perfect target while having at its disposal a jump shoot start to go back to safety! Hey guys, Just woundering what a good pick for a crisis suit loadout would be for the new 10th ed. Probably also grab a Coldstar with HOBC, DW02, and dual plasma / burst. Share Add a Comment. Open comment sort The Coldstar and Enforcer are both specialized frames, and come with disadvantages of their own- the Enforcer is slower and may not always be able to keep up with units to the degree that you would like, whereas the Coldstar cannot equip the Cyclic Ion Blaster nor Iridium Armor, leaving it both more fragile and with less firepower than the Crisis can wield. The XV86 Coldstar Battlesuit is a variant of the XV85 Enforcer. This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. reddit. You need limited supplies to make it work and. the enforcer should be a normal crisis commander with iriden armor. With a Coldstar Commander having a 14” movement and the Shield Drone only having 10”, If you want the brawler loadout, take the Thermonuclear Prototype, The Be-Gel’s Hunter’s Plate, and Precision of the Hunter. TARGET: One T’AU EMPIRE unit from your army that has not been selected to shoot this phase. be/DFxkQ_xo0P8Support Invasive Wargaming on P I picked up a unit of pathfinders but can't find any lists on what loadouts i should run, especially in regards to the unique drones. com/shop/invasivewargamingSupport Invasive Wargaming on Patreon: https The meta at the moment is 4 Cyclic Ion Blasters. Credit: Jack Hunter. A titanic showdown here, with defending Beachhead Champion Vik with the new Tau hotness facing down Mani Cheema with a new version of one of the strongest recent builds. Solid image projector or Discouragement array. 5$ - Commander is 85pts base. They are equipped with an arsenal of heavy weaponry, and are supported by a wealth of high Mighty heroes fight at the forefront of battle. Vik’s list goes hard on some of the Let's take a look at a murderous Commander build from the new Tau CodexReddit thread here: https://www. While this model is leading a unit, models in that unit have a Move characteristic of 12" and ranged weapons equipped by models in that unit have the [ASSAULT] ability. Additionally, only the Coldstar can mount the High-Output One for Gundam Fan boys and the others a reasonable heavy hitting layout that looks Tau lol. Coldstar Loadout? 40k Is the high intensity burst cannon worth keeping on the suit or should it get replaced by a cyclic ion blaster? Also, does it need to take a shield like the other suits? Share Forgery World KX139 Tau'nar Supremacy Armour 5. If the result of the Hit roll is greater than or equal to the attack’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that Hit roll is successful and scores one hit against The standard 'competitive' loadouts are: Coldstar, 4x fusion blaster Coldstar/enforcer, 3x missile pod, ATS (occasionally 4x MP) Enforcer, 3x cyclic ion blaster, ATS (occasionaly 4x CIB) Most weapons other than CIB, FB and MP aren't worth taking on commanders. A look at tau commanders of all flavors: Coldstars, Enforcers, and Xv8 Crisis commanders in the new tau codex for warhammer 40,000Support Invasive Wargaming Wahapedia: Warhammer 40,000 10th edition, T’au Empire — Crisis Battlesuits (unit characteristics, wargear options, wargear profiles, abilities, unit composition Brad goes over his top commander builds. "There's a commander that uses his mech to wield two magma powered axes!" -Magnus "Everything you just said sounds pretty damn worthy of my attention" -Emperor. I would sit here and write the 17 paragraphs I In lieu of CIB’s, the most obvious choice would be to load a Coldstar with four FB’s which is now even better thanks to a slightly-reduced cost of the FB’s thanks to CA2018. If you are not playing against shooty characters, this is an auto win for Tau. Plus they have one less slot of Specially designed for Tau Empire Coldstar/Enforcer Commander Ophidan Battlesuit myminifactory. r/nfrealmusic. Fast Attack. Posted by u/Cowboysby20 - 5 votes and 9 comments New tau/40K player here. The loadouts, however, is where things get extremely interesting in Only S6, and can't overcharge, so "less effective" Tau Plasma Rifle. Normally just a min squad of 5 for their drones + pregame move. This is one of the most impactful single-unit changes across the entire range, as despite a wide variety of experimental builds There are very few truly bad units and options in the Tau codex, and the Coldstar is no exception to this rule; with a bit of practice and the right army, I think you’ll find that it can be surprisingly useful as a utility piece to move a significant amount of firepower across the table on short notice as well as jumping onto objectives or hunting down enemies hiding in awkward Let us look at a few builds: Aforementioned CIB, will take out a land raider with a big unit (but just barely) Lets look at a fusion build, 3 triple fusion suits (I love Shields, though battlesuit support systems could be good if you are worried about tarpit chaff) and a Hello, give me your best loadouts/lists for the Tau pathfinder please, thank you :) Here is what I was thinking playing : Total Equipment Points: 10 1. How would you rate/improve the following list? I also have more fire warriors, ethereals, crisis suits, Coldstar Commander, Broadside Battlesuit, commander Farsight and pathfinders that could possibly supplement the list. As always, for more tactics articles, check out the Tactics Corner! This article has been updated since its initial publication to reflect Chapter Approved 2018 changes. Alternatively you can give them missile pods to act as a cheaper version of the missile pod Coldstar. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet. T'au Empire Commander. I run mine Coldstar though cause Building a list for my first game of 10th with tau. Coldstar has no particular rules compared to a Crisis so no +1T sorry. Includes six tactical drones, which can be built in several configurations. be/GOqbRv4CgO4Support Invasive Wargaming on Patreon: https://www. The on-board Holophoton Countermeasures and telemetry suites feed the Shadowsun: Best offensive buff to core units with a good loadout. We want to maximize out output on commanders, not minimize an already bad effect. i prefer 2 fusionblasters with a shield Gen or 3 fusionblasters when i dont need to fear that they might die. T’au Army. The XV8 Crisis Battlesuit is the mainstay general combat T'au Battlesuit utilised by the warriors of the Fire Caste of the T'au Empire. But, I also have some heavy weapon dudes on the sideline just in case. The target lock is a non Oh I did not catch thismakes it even better. Some CHARACTER units have ‘Leader’ listed on their datasheets. Coldstars are better for two things: All in kamikaze attacks on dangerous enemy vehicles Late game objective capping. I plan on using my crisis suits as a escort for my Coldstar Commander to drop and harass enemies entrenched outside of my firing line. The Tau are incredibly underpowered at the moment, due to their lack of melee and trouble holding objectives. You can move 14" with a Coldstar, Strike and Fade 6" toward an enemy, and then We all know that Tau's commander are the best, but what are the best loadouts of this awesome unit? I'll go first: Commander Coldstar. As I am unlikely to actually play a game of Warhammer it means I’m free from any meta or Versus Guard, and assuming you're guided in Kauyon, the HOBC does 16 damage. I was wondering what y’all recommend as a good weapon loadout for the crisis suits. 5€, 8£, 13. Just kidding. Stratagem- Experimental Weaponry. I'm wondering, what do people think are some of the best loadouts for a Coldstar Commander currently? I've been toying with some ideas involving the HOBC & DW-02 ABC for anti-Infantry or the Thermoneutronic Projector w/HOBC and FBs for getting up close and smacking anything important. The only visble loadout is Rail with weapon support. I think about either specializing either by range or by profile, but I want to keep the pointscost low, Coldstar commanders get a target lock built in, and are also the only unit able to take a HOBC. Give one a try – I think you’ll enjoy it! Trying coldstar all bursts (and a CIB) with all flamer suits, and grenade rack. Using your Coldstar and Farsight to charge onto points and clear enemies holding the points is valuable. The Coldstar is certainly the best option when it comes to the Commander — and almost all of the T’au community Charlie here from 40kDiceRolls, here again to discuss one of the T’au Empire’s leader battlesuits, the XV86 Coldstar. i have my Coldstar toting 4 fusion blasters (or should i not?) to deal with vehicles and whatnot. Tyel. 40K has always been a game of maneuver, and 9E is especially so with all of the obscuring terrain around and focus on objectives- for all that the other two variants bring to the table, if you can’t get them to the right position then none of their Coldstar Commander Loadout ideas . Versus MEQs, with the same assumptions, you're at 8 damage vs 5 My personal go-to character-killer loadout consists of 3 burst cannons and the Supernova Launcher (18″ Assault D6 S6 AP-2 D2). Beyond that, Karnivores and Brigands are still some of the best datasheets in the game. XV8 Crisis Battlesuit Team. 5 models with Pulse Blasters, Grenades and Pistols (45pts) Crisis Suits. Add three more regular Burst Cannons into the mix — at six shots apiece — and we have 28 ranged attacks from one Battlesuit. Against any target with a 5++ or better invul you can wind up getting just 1 wound through - which might be enough to kill a character, but likely only inconveniences a vehicle. You could instead mark a tank or monster or some cavalry with Farstalkers' Bounty so their low-Strength weaponry can punch up with a little AP from Trap Well Laid, and the War Shaper and Dvorgite Skinner if you want to go vs infantry. I run my coldstar with HO BC, prototype BC, regular BC, shield gen, Begel hunter plate: 24 shots on 2's with hit and wound RR's replicates the output of around 7 normal burst cannons with a ML and 18 of those shots are at AP1 and the output is a fantastic target for coordinated engagement to take it to He’s got a cyclic ion raker, which is a bit like a plasma cannon (Tau plasma is something else, remember), so he can supercharge it but both profiles are hitting on 4s, regardless. If the result of the Hit roll is greater than or equal to the attack’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that Hit roll is successful and scores one hit against Really it's only the Larger jets and extra fins that give the Coldstar away. The Coldstar is perhaps my preferred variant of the three Commanders, and for reasons not entirely based around nostalgia. The CIB does 10, or 24 if overcharged. You need good Tau for safe stunning of enemy Retrieved from "https://wh40k. 40k I had a question for all you experienced guys out there. SHAS'UI PATHFINDER. Good into any target, minimizes cost, high AP, d6+6 melee attacks with full rerolls, and the SIPU gives an invuln so you don’t have to spend a weapon slot on shield gen and instead get to maximize precision of the hunter value. TAU EMPIRE units shooting at This loadout works better on the Coldstar suits, because they can’t take Cyclic Ion Blasters. the coldstar has two loudouts: the most comman one is 4x fusion blasters for anti tank while the other loudout is the highoutput burst cannon + Missle pod and two other weapons/support systems. Once the rank Versatile loadout allows you to build an Enforcer or Coldstar battlesuit to take on any foes. Very nice, reminds me of text to speech device's Tau episode. Ultimately a coldstar is too expensive to be used as a melee threat. My only critique is I think the suit The Fire Warrior Shas’ui can be equipped with up to two of the following, and can take duplicates: 1 guardian drone (it cannot take duplicates of this piece of wargear); 1 gun drone; 1 marker drone; 1 shield drone; Any number of Fire Warrior models can each have their pulse rifle Versatile loadout allows you to build an Enforcer or Coldstar battlesuit to take on any foes. Putting together my first Tau list (using the new stats). The weapons options, warlord traits, relics and prototype systems make for a very flexible build. As always, for more tactics articles, check out the Tactics Corner!. Starting at 30pts, their cost can add up very quickly depending on your weapon loadout, but their output is significant, and the platform reliable. Instead of locking much of the detachment’s power until turn 3, these new detachments allow a T’au army to be much more effective in the critical early turns, even if their late game Quick Rules Question: Loadout Options for Coldstar Battlesuit. Phase caps are actually manageable. Hello fellow followers of the greater good! I'm building my second commander model (with my first being a Quad-Fusion Coldstar built for the 8th codex). As the loadout will change based upon the enemy you will face (if you know before hand). x1 flamer The only thing that can take CIB is the Enforcer or Coldstar Commander, and each can only take 1 CIB, no duplicates. It's got a lot of useful discussion about Tau loadouts. com/mediawiki/index. Made for Tau Commanders, the XV86 is covered in fins which streamline it, allowing super-fast movement across the theatre of battle, annihilating enemies with sharp shocks from its burst cannon. 9k) Overview. The answer is the Coldstar. Overview The XV8 Crisis battlesuit is a mainstay of the Tau army and perhaps the most. Weapons is a bit more important, you really want to magnetise them! Hey everyone, I've recently re-started my Tau army (last played Tau in 4th/5th edition) and have bought 2 start collecting boxes to bolster my force I already have a Quad-fusion coldstar commander and I'm looking to have 2 3-man teams to fulfill certain combat roles, 1 anti infantry squad and one anti tank/monster squad Yeah I noticed this as well. The XV95 Ghostkeel Battlesuit is the pinnacle of T'au stealth technology, a battlesuit created specifically for use behind enemy lines in the most gruelling conditions. Rules change every 3 months, so the loadout now, could be trash in less than half a years time. As for the coldstar load em up with fusion and move em 40 inches to assassinate the enemy warlord or annoying tank. Weapons loadout thoughts - Fusionkeel - Fusion Collider and 2 FBs. Appreciate opinions here, honestly I’m looking for any enforcer builds that aren’t trip ion Coldstar with 3FB and Shield Generator (165pts) Breachers. With this, you can move up to 40″ with a File/Catalogue: BattleScribe version: 2. Currently assembling a Stormsurge and am wondering which loadout I should use for it, especially the secondary guns like the Tau flamer and the burst cannon. £40. It mounts a vast array of fearsome ranged weaponry as well as a complement of technologically advanced support systems on a comparatively small and agile frame that offers the T'au pilot within It also can make a crisis team faster. On something without a shield gen and needing to clear hordes, 2 You have the Onager Gauntlet on your Coldstar. New Tau player, A forum for the discussion, request, and analyzation of builds for Payday 2 and Payday 3. 31) hits per shot Tau + CDS is 5/9 (0. Fire and fade has been nerfed to the ground with the changes to fly and Slight correction, it's the Tau Sept tenet that makes Overwatch hit on a 5+. Planning a Vior'la sept so he'll be able to advance for a 40" move and still fire all his guns at BS 2+. It's magnetized so I can fit him with whatever I want, but fusions are his usual loadout unless I need some indirect fire. I was looking to balance that with a 3 suit squad of anti infantry Crisis suits to mop up any retaliation id run Fusion ghostkeel mathwise isn't very cost effective. 20 wave can be problem. With Versatile loadout allows you to build an Enforcer or Coldstar battlesuit to take on any foes Using the newish Tau Empire Commander kit. The weapons you chose here are pretty decent, for now The problem is that Games Workshop LOVES to change the rules of the game, the points costs of units, what wargear and weapons are even allowed. I'm curious as to what everyone's found an effective loadout to be. Loadout would be plasma + CIb and flamers for good defense against getting charged. This loadout gives you some pretty great anti infantry firepower that can even take out light vehicles in a pinch. Controversial. The first time you use this Stratagem, you must also select one objective marker that is not in your opponent’s deployment zone; until the end of the battle, this becomes your Trap objective marker. Today we’re talking about the fastest battlesuit in the T’au arsenal, the Uses. I have a spare slot I was thinking People are sick of hearing it and sick of saying it, but for Tau the answer for any question regarding how to build a battlesuit is going to be "MAGNETS". Precision of the Hunter or Seeker of Perfection. Though small, it gave me quite a few hours of enjoyment. Old. So this is a little theoretical until we see the datacard to see how changing the weapons works, and the most obvious build is tacking on 4x Fusion Blasters. ASSAULT GRENADIER PATHFINDER. If you want to make them a beast in combat it may be better to have the Thermoneutronic Projector prototype system instead. EFFECT: Until the end of the phase, each time a model Want to be among the first to find out the latest news, promotions, hobby tips, new product releases, teases, competitions and more from the world of Warhammer? Versatile loadout allows you to build an Enforcer or Coldstar battlesuit to take on any foes. Also weapons were not a problem because at the time the coldstar loadout was fixed (not now). But I think playing at their max range is best to avoid the clap-back from Custodes Oath of Moment. a more realistic price is somewhere in the range of 45-80pts depending on loadout. I'll always advise magnets! Or if you're just playing mates, glue on what you think looks cool and change the loadout on paper. One probably mantastriking and one hanging out with a coldstar for extra movement. Final Thoughts Coldstar Commander. Alot of clean up and one more to go! 3. The bodyguards can drop in first turn for an alpha strike with the coldstar. Use the theory that tau already has, lean further into strengths, dont mitigate weaknesses of walls. com/invasive40kFacebook: https://facebook. They pair well with Crisis Suits. The guys a play with are using Space Marines, Necrons and Guards. Into marines, the same crisis loadout averages around 50-55 successful wounds (crisis + coldstar + tetras). Bashed from Kroxigors and Crisis Suits. Also str 9 overcharged cyclic ions at under 12" range, meaning they wound on 3+ instead of 4+ vs T8 units, making them still decently strong vs tougher units. You get one in the box. AoO crippled the ability of FSE to take multiple detachments, which allowed them to take up to 4 Crisis Commanders, AND Farsight/Shadowsun. The high yield canon is crap (or should I say crap for that model), 18" S5 AP5 Assault6 TL. The difference in size is less noticeable as I built a taller scenic base and have the coldstar in a flying pose (I suspect few would even notice). May get another to magnetize because it looks awesome with 4 fusion haha. Replace 2/4 of the support / weapon hard points. you can mix Today we’re talking about the fastest battlesuit in the T’au arsenal, the Coldstar Commander. for good crisis suits you take farsight enclaves to make them veterans( lets them Hit with 3+). I have to disagree again. So he should be an interesting choice, I hope, and a 2+ armour save should make him fairly survivable. This is pretty much the top big Knight choice across both flavours right now (excluding Canis Rex), as giving you a way to trump enemy shooting builds that threaten to grind through the War Dogs is very important, and it has a pleasingly versatile melee loadout. But do we instead actually want to keep the HOBC choice if we are able, I’m new to the game and have been looking through the loadouts for coldstar, I’m looking to make a Onager/Thermo Coldstar, but I don’t know what else to put on it. You can 'blend' it into any of the other builds because it only requires 2 hardpoints and a prototype, or go fully in on the Burst Cannons. Consider the tradeoff between the Coldstar taking 4 weapons vs 3 and a Wahapedia: Warhammer 40,000 10th edition, T’au Empire — Commander In Coldstar Battlesuit (unit characteristics, wargear options, wargear profiles, abilities, unit composition, stratagems, What is the best weapon and wargear loadout for the coldstar commander? The Coldstar’s two unique abilities both reinforce its mobility theme- High-Altitude Maneuvers gives you a once-per-game choice to either put the Coldstar into reserves or set it I'm wondering, what do people think are some of the best loadouts for a Coldstar Commander currently? I've been toying with some ideas involving the HOBC & DW-02 ABC or My personal go-to character-killer loadout consists of 3 burst cannons and the Supernova Launcher (18″ Assault D6 S6 AP-2 D2). A lot of new players use them for option 1, and while they are good in that role they really excel in role #2. Anti hoard would be something like twin burst cannons and a flamer. The Brood Brother Auxilia is everything Tau should have had this edition -Crisis commander (loadout pending)-Strike team (because I had points left over and do not own more battlesuits)-Broadsides x3 (rail, sms, weapon support system)-Crisis battlesuits x6 (loadout pending)-Ghostkeel (iron raker, fusion)-Stealth suits x3 (burst cannons)-Riptide (heavy burst cannon, plasma)-R'varna-Y'vahra This week’s Hammer of Math continues T’auchat by looking at the viability of the different Battlesuits in the context of what is out there to kill. Firstly magnets. Swift and deadly, T'au Just a heads up . Running the eight although can be quite fun . The coldstar entry being war gear would not over ride the commander (the unit/model) being able to take signature systems. Can we elect to kit the fire warriors as breachers or would that prevent the Army from playing in Combat Patrol-specific matches? Thanks! Just picked up a Tau Commander for my Farsight Enclaves, and im torn between whether i should build an Enforcer or Coldstar. I remember seeing a post about a coldstar/enforcer loadout that ended up being 30 attack dice rolled due to the loadout picked along with relics and traits, can anyone help me find this again as I've searched with no luck :( Share Add a Comment. For 1500 points you could run: 3 riptides ( roughly 900 points) , 2 commanders with solid loadouts compared to the eights janky ones( 2 commanders is roughly 320 points depending on loadouts) and a small 3 man crisis team with solid loadouts ( about 180 points and you can The on-board holophoton countermeasures and telemetry suites feed the Coldstar and its Commander pilot a massive variety of information that would overwhelm the untrained mind – instead, in this case, it allows the Coldstar Battlesuit to soar over its foes with a grace that enemy targeting systems simply cannot hope to catch. If you want to get spicy a Crisis Commander with quad CIB, Iridium, Begal Hunters Plate and Precision of the Hunter is only 190pts Obviously this is vs 9 shots at S8 AP-2 Damage D3, but at 18” it all feels a bit suicidal for a commander, I’d sooner run a Coldstar with quad fusion. Members Online. It has high output burst cannon and missile pod. Idk if it's good. Also, a tactic I learned from Tabletop Titans on YT is Brand new to tau and looking for loadout advise for my roster. Each of the three Crisis Suits have a different loadout that makes them good for different things. I favor one of each, enforcer for a durable warlord, coldstar for a mobile striker with Question on what is considered legal what what most people will be okay or not okay with? From my understanding Coldstar can use 4 weapons or 3 weapons and a wargear option like shield Generator. A better weapon loadout for your coldstar would be: High output burst cannon, dw-02 burst cannon, cyclic Ion Blaster and either another cyclic Ion Blaster or a sheild gen. The Tau Empire have been a lot of things the last few editions: oppressive boogeymen, The Coldstar may be the best of the lot, boosting the attached unit’s movement to 12” (from 10”) and giving all their weapons ASSAULT. On the other hand, I'd rather make a list without an Enforcer than without a Coldstar: the If you're hunting characters with him you really don't want the Lethals. A Coldstar has most of the same wargear options as High output, prototype burst, 2x airburst. Precision of the hunter and solid image unit. The CDS allows you to re-roll failed Overwatch shots. Grav-inhibitor and the 2 wound recon drone are particularly useful, especially because they can keep up with fast units such as a coldstar or yvahra due to the pregame move. When a model makes an attack, make one Hit roll for that attack by rolling one D6. 24. Top. So, about the units. Sort by: Best. Unless you've got a Shadowsun tucked away in your gun line you should use the Coldstar to declare Kauyon on T1. Richard: This Codex offers two new viable detachments to compete with the Patient Hunter Kauyon detachment that existed in the Index phase. All of the articles and forum posts i could find are dated for the old codex, and both the Hardened Armor and High Altitude Manoeuvers seem really good. If you attach a Coldstar with the same loadout, they become very quick, and they can Strike and Fade to a safe spot after shooting from Fusion range, so the only return damage is their Hazardous roll. Got my first HQ as a Coldstar Commander to move around the battlefield an help where needed. Heavy firepower, and bringing it to bear quickly. Both can counter charge in a pinch and they have way more volume. This article has been updated since its initial publication to reflect Chapter Approved 2018 changes. e. Tau are no small faction that can be neglected for a long time, it’s one of the most popular ones so GW will cater to us Tau players, eventually. I am putting together a Tau army and love the look of the coldstar and love the idea of a mech ripping through the skies above a battlefield. What a super fun model to paint. I agree with waiting for T2. So many options, all of them shooty. The coldstar can jump and redeploy anywhere 1st turn. Add to Cart. Farsight: Crisis commander with fixed loadout, changing a regular hardpoint for his sword and gaining a weird buff to crisis suits melee. You need good Tau for safe stunning of enemy clones. The bearer’s unit has the MARKERLIGHT keyword and can act as an Observer unit for another unit even if it Advanced this turn. Is the coldstar upgrade for the commander playable? Everything I have read says he dies instantly on turn 1. The big hits to T’au in the 9th edition points update are shield drones: Shield Drones saw an increase of 50% to 15pts each, which significantly hurts if hiding behind them was your only plan. darkstrider Does that only for tau sept infantry. Unless you're in Sa'Cea or are desperate for a Distraction Carnifex, it's simply not worth it. Also side note I run that commander loadout too in my Borkan list and it's great. Platform: Windows/iOS/Android/Mac/Linux Dropbox: No Description: Detailed issue description. These mighty battlesuits loom several times the height of a Fire Warrior, and mount a full array of repulsor jets. So any help please type out fully thanks. Also worth noting I’m making a custom sept, and I’m taking hybridized weaponry as one of its tenets. Borkan with the +4" to the weapon range will probably be my first pick. Also their high Movement characteristic can help them close to 9″ distance and unload a volley of insanely strong shooting at a high-value target. patreon. The Coldstar also has access to the HOBC while the Enforcer doesn't What's the loadout? Reply reply JollyJoker46 Tarellian Alpha mercenaries for my Tau. 5). fnu uqorxt nfzqctw hwvvd zvfbd eqtra mbdzm uodcr ydmech zfdjsx