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Factorio bus ratios. => 1 gear line on bus 6 to 4 lines balancer for iron.

  • Factorio bus ratios Planet discovery Vulcanus (research) is This is one of my favorite Factorio tools, so thanks for that. Start Calculating Now. Obtaining numbers for these recipes can be tricky, as several of the items From Official Factorio Wiki. i was until recently playing bobs mods so going back to vanilla has been a bit of a readjustment. In addition, if you've set up your nuclear properly, you won't be using nuclear power I've read about the main bus concept and people are recommending to put 2 belts of steel on the main bus. >heavy to light> light to gas is 20:5:17 and 8:2:7 is close enough So now you have this weird ratio of reds:greens:cables 1:5/42:5/42 but, multiplying by common denominator, you have 42 red circuit assemblers to 5 green circuit assemblers, to 5 copper cable assemblers. However, to From Official Factorio Wiki. I have 20 oil refineries in the How many furnaces a belt of coal can support, how many resources q train can hold, the ratios for most recipes in the game. This is from a text folder that I have checked for grammar mistakes and copy-pasted. the ratio of belts helps me out in figuring out how to build it. 5 for high tech Steel: 1 for blue sci, 5 for Typically, main buses are built in four-column blocks at a time, with each block of four belt columns carrying one type of item. I guess for most people the main diagonals (same quality for both) are the most interesting. Re: Splitters as the bus - The Splitter Bus. (which helps in a Especially in early game with 4 tiles wide bus for iron. info]-- Lots of information about ratios, etc. 5 belts each of steel, There’s one question related to main bus design: do you really need to have balanced split? Does it really need to share resources if general supply is too low for all In general there are basically three variables that you need to take into account: Locomotive/wagon ratio. Log In / Sign Up; Advertise on But I'm wondering if there is a benefit to putting the Solid Fuel on the bus instead of the Rocket Fuel Besides making Rocket Fuel, do any of your assembler factories consume solid fuel? Top. Launch the Game I "bus" a line of gears at the mall, but for science packs the ratios are simple, so I bus iron and make gears. One belt each of green chips and steel. Total raw 54 + 40 + 24 + 4 + 5. Main bus base usually needs a LOT of extra belts. So far I've just been producing blindly until a belt runs out. Like seriously, next time I plan a 5 tile wide main bus, slap me in the dick. I don't think you need exact ratios but for me, personally, there are a few reasons I'm going for a best/almost exact ratio. combine with the coal youre already using to make the oil and you get plastic. Total raw 10 + 30 + 20 + 20 + 50 + 50. belted (no robots), fully 8-beaconed, tileable, vanilla! renders and more information on FactorioBin and forum topic regarding my blueprints and other neat things. ) If you find yourself having to think about anything other than total supply (e. Each green requires a dedicated cable, so the reds need their own cable plant, which can feed a lot of reds. As such, as long as we can balance the craft speed so that we have 50% more wire craft speed than we do green chip craft speed, it'll be fine. 15 right ? Reply reply [deleted] • It would be Doesn't quite work if you're using a main bus or something similar, though Reply reply Geauxlsu1860 • The only place I think it is particularly important to worry about ratios is inside productions lines. Unlike the nuclear reactor, a fusion fuel cell usage scales with the plasma output, so no energy is lost. - no bus / no balancers*. You use some patter and have "fun" implementing it. Nawyria's Hand-fed Blueprint Compendium for early-game manufacturing away from the main bus Design / Blueprint Hello everyone, I recently started playing Factorio and I am have a lot of fun trying to com up with good blueprints. I can't ever seem to produce enough to keep everything fed. But if you're making, say an atomic bomb, you also need nuclear stuff, which is a whole And you'll need an entirely new set of ratios once you add modules. (My math says I need 6. subscribers . Don't miss a episode watch the playlist! ️Playlist: https://www. This is the final design of my "Quintessential" 60SPM base - no modules, cleanly aligned main bus, and very OCD-friendly. For just iron or copper, though, you'll need a total of 188 steel/electric furnaces (47 To Be Efficient. That means building production lines only on one side of the bus. , * 21 (I guess-and-checked this one) = 20, so 20:21 accumulators to solar panels, per 21 * 42kW = 882kW of (mean) average draw. On the back side of the smelter sets I plan to setup a railway so that they can receive ores that 340K subscribers in the factorio community. 4 smelting lines just for the iron for the bus 2 separated smelting lines just for the gears. 43775 (Rounded to 24) Electric with speed 3 - 11. google. The main bus in use with several different items and some production. oil proc. Question Does anyone know how many assemblers for each do I need to be able to have full belt of each? Share Sort by: Best. New. It doesn't look much like a typical bus. I even thought I could do better, and put EVERY ITEM on the main bus Don't miss a episode watch the playlist! ️Playlist: https://www. For me, what I find works best is Sometimes i don't feel like ratio-ing but i just build to consumption. (Mall items being the exception. But I put the information into the Planner mod, and it says, using mark 1 machines (I only have red research so far, and haven't started making my main bus), that the ratio I need is as follows: From Official Factorio Wiki. Gratuit et compatible avec les mods. me]-- Excellent place for finding which components go I make one bus for gears (the first thing I build from the main bus), but after engines for blue science, I end the gear bus and use (convert) the same bus line to transport the engines further - towards blue science production + electric engine production for bot production, which is also a part of yellow science. your mall is remote Reply reply More replies More replies. Reply jewseybrucey • Additional comment actions. In truth, the feeder belts run out pretty quickly even on modest 100 spm base. Open menu Open navigation Go to Reddit Home. a great use for it is using a small starter amount of heavy and then using pumps to pump it from a tank when the tank has over 1k in it to send it off to cracking. I almost decided to abandon the mod before switching to trains because of how much I disliked bus style with k2. Wiki; Active topics; FAQ; Board index. Write better code No engines on my bus. Skip to content. In fact it's a design trap that's easy to fall into - even with truly perfect ratio of buildings some differences in fluid flow will cause the balance to get ever so slightly off. That dramatically reduces the width of the bus. For green chips you don’t want to be 1 to 1 or 3 to 1. Applied power math; Producing power from oil Community-run subreddit for the game Factorio made by Wube Software. Oct 28 @ 8:36pm If you a port can charge 4 bots at a time. It's based on the fact that six train cars or locomotives can go around a 180 degree turn and still line up perfectly with the rail grid. I used some sp1 modules to even out ratios, and I used pr3 modules in the rocket silos and labs (but no beacons). 5l) 8. Sports. Oct 28 @ 8:27pm What’s the ratios for foundries to saturate a full belt of all the colors? My brain is too small to figure it out with the productivity bonus and crafting speed < > Showing 1-2 of 2 comments . 17 was released, adding input/output priority to the splitter, I have been using them on my main bus to allow maximum throughput. 5 heavy oil cracking (consume 50h, produce 37. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. Petroleum gas production. 5 + 5 + 2 + 2. Modded Question So the ratio of solar panels to accumulators is 1:0. And I treat design for main bus in factorio as a design pattern in programming. Re: Where to put my main bus on I did not worry about Furnace products for assembly machine ratios since most people put their plates on the main bus, hence as long as you have enough Furnaces and keep them fed, production won't be bottlenecked by lack of plates. Controversial. Not really. Factorio Cheat Sheets [docs. Remember that a key advantage of accumulators is that they can deliver an instantaneous surge of up to 300kW each, seven and a half times times what they can deliver continuously over the It's generally acknowledged that the correct ratio for copper wire to circuits is 3 wire plants to 2 circuit plants. Engine units must be built using Community-run subreddit for the game Factorio made by Wube Software. A beginners bus guide . See more posts like this in r/factorio. this is my blueprint book for all three types of circuits. haha . The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Blue science you normally do at bus and that now needs solid fuel. I wondered if somebody knows where to find the ratios for the production chains, so I know how much I need to produce of Find blueprints for Factorio with advanced search. Don't decide the ratios of all that in advance. Hi folks, I really like Factorio and wanted to start again with SpaceAge. Perfect as in has the right ratio to make a rocket. And that is probably best to make a dedicated build for t3 modules if you want to go megabase. Due to the ratio getting smaller on these diagonals, the same footprint could pump out more power than just the quality power increase of solar panels would suggest as you need less and less acc to store the energy hence more panels in the same footprint. Map color Health 350 455 560 665 875 Stack size 20 Rocket capacity 5 Dimensions 5×5 Energy consumption 2500 kW Drain 83. It won't hurt anything to have low levels at first. Starting a new game. Tutorial / Guide I was helping out a beginner set up his first bus and I came up with this "cheat sheet" as a by-product. Clever and beautiful constructions, bigger than two chunks - Defense: Set yourself random challenges, like only bus Ore and Coal, if you like ratios you can build perfect ratio branches where the smelting takes place in the same area as the products are used. ) If the factories on the bus consume a full belt of engines, it might be at a scale where the main bus is already getting less efficient than other options anyway. 6755 (Rounded to 48) Steel/Base Electric - 23. Toggle navigation . But I left blank space for more chemical plants to perfect the ratios when I get back to it. Plastic is like copper cable, its a decompression step that is too easy to saturate belts and inserters so better produced The ratios are not quite correct, but 1 green -> 2 red + 2 blue comes close. Note that you can still play with perfectly matching throughputs with a main bus. So for example, if you want to make 1 Red Science you need 1 Copper Plate and 1 Iron Gear. So, I did a full plan of which part of the factory needs which resource in Vulcanus is a hot volcanic planet with mountainous volcanoes, rivers of lava, plains of ash, and sulfuric acid geysers. In other words, if you want 1 belt of So this is the first time I've ever attempted a megabus and is my first game to reach 100 hours. I've spent a lot of I think a bus is easier if you mine 5 and immediately divert one belt to gears and another to steel and simply build both to fully consume those input belts and then bus 3 belts iron, 1 gears and a belt of steel (only need a yellow, but I prefer using a red so I The thing about refineries in Factorio is that they generally just don't lend themselves to "ratio perfect" builds. 14 maybe. com/playlist?list=PLnIE0W-m629fThNh1IkdfQnmVHy5DtqCjWant more guides? ️: https://ww The belts are choke points for a splitter bus. My request: Everything in units of "per minute" rather than "per second". Factorio offers an engaging way to build and manage factories. This means the ultimate ratio is 10:2:1 science:Inserter:belt. Tried it a few times, bounced off. Stack size 200 Rocket capacity 1000 (5 stacks) Prototype type item . Plates are melted de centrally to reduce the space of the It doesn't look much like a typical bus. 5 light oil cracking (consume 127. ADMIN MOD Main bus balancing help! Question I'm on my second playthrough and am trying out a main bus style for my factory. Prime among these ideas are the main bus and the mall, both of which will help dramatically improve the efficiency of your factory as you head into the mid Funny thing is its one of the only games I've ever seen have a limitation based on RAM speed. Reply reply musdale • Yeaa, figured i did try to make it perfect last night, it was 8-5-1-1 for 0. This process is known as linear programming; it also adds in by default constraints that x≥0, but that's This part of oil processing hasn't changed ever since oil cracking was first introduced, was it 0. Total raw 9. I didn't want to run one huge main bus, if only because it would be silly in size (about 100 belts in total for copper and iron). Kitsunekami999 Burner Inserter Posts: 8 Joined: Mon Aug 15, 2016 4:48 am. Find and fix vulnerabilities Codespaces. Calculez les ratios exacts, les ressources et les besoins en machines pour n'importe quel objet. Factorio never needs to end or get boring in my opinion :) . It is used for research that allows the player to advance their military strength through the entire game, unlocking more bullet choices, gun choices, turrets, etc. Is there perhaps a calculator or an explanation of how to calculate the whole thing? Maybe a mod that makes it clearer? Personally, I have nothing The fact that it changes all the recipe ratios, meaning I have to relearn them all and it forces you into different corners is just generally refreshing. Can someone please link or list the ratios of different assembling machines for the various science packs? For instance, my Assuming I'm doing nothing but launching rockets, this suggests my main bus might have the following belts: 1x steel plate 2x copper plate 2x plastic bar 4x electronic circuit As a general overview, a bus orientated factory would include 3 segments. Optimize your Factorio production with our advanced calculator. The plasma can be used in a fusion generator to generate power. If I'm short something, I build more of it. You don't necessarily have to bus the fluids onwards, it just gives the outputs for you nice and easy. Factorio Wiki [wiki. For moderate overhaul mods, bus is a good approach. Members Online • Pacifyer. Add a Comment [deleted] • 12:12:11:12 for one of each of coil, GC, RC, BC at full beacons will yield an almost 1:1:1:1 output and will just barely back up. Every single time at the start: 4 x Iron, 4 x Copper, 2 x Steel. com]-- Very clear illustrated guide to ratios, items/per second, etc. 0 coins. It is no secret that Factorio's fluid system is unpredictable, unintuitive, and at times, frustrating. The buildings inside aren't in a great ratio but the input is taken care of. r/factorio A chip A close button. From Official Factorio Wiki. 33 kW Crafting speed 4 5. 2 Base productivity 50% Pollution 6/m Still, engines are used in a limited number of places and they are mostly used in a 1 to 1 ratio with what they go into. Now say we want to scale up because this is factorio and we don't build small. Each train stops for max 10 seconds before moving further down the line. Always use a main bus. One assembling machine , that produces rocket fuel, consumes 20 pieces per minute and there we . And once that balance is broken it will just get worse and worse until it locks up. The Factory Ratios: Furnace to Electric Miner Ratios: Iron/Copper: Stone Furnace : Miners=147:80 Community-run subreddit for the game Factorio made by Wube Software. 5 steel, 6 RC and 7. ADMIN MOD Calculating solar panel ratios in K2 . This old post on the forums goes into detail explaining how this calculation is made. Long-timers will find it useless, but for a beginner it's all you need to launch your first rocket. Like . => 1 gear line on bus 6 to 4 lines balancer for iron. I make one bus for gears (the first thing I build from the main bus), but after engines for blue science, I end the gear bus and use (convert) the same bus line to transport the engines further - towards blue science production + electric engine production for bot production, which is also a part of yellow science. 12 Sulfuric acid on your main bus. Total raw 11. Coins. I usualy do that and use a bit of automation so i keep at least 5K of light and heavy oil. 250h in, I still do ratios by feeling, and build my bus far too narrow. Specifically, I suspect your supply is insufficient (or your bus is not wide enough). -- Peter34 The mods I use and Factorio UnOfficial FAQ index. Q&A. Members Online • Basically I’m loving everything in the game right now, but for the life of me can’t work out how the ratios work. NFL NBA Megan More specifically the Bussed Building Stores is the perfect blend of ratio perfect building of high volume items possible (teach the correct way to the new ones from the start), the ease of learning the main bus and having all the things you need available without extreme amounts of branching and also the quick automate all the things feature From Official Factorio Wiki. crack all the heavy to light and crack all the light to petro. So in this regard it's less efficient than more organic design. Members Online • artemonster. Once you've decided I generally like a bus that can produce enough for everything it's going to produce, so not having to worry about insufficient copper room on the bus for LDUs by the point you reach it. Nuclear Power is finally here!!! Let's check out builds, ratios, and how to get uranium working for us! Designs for 1, 2, and 4 reactors, as well as blueprints for all, including the add-on reactors, Hello, I am pretty new to factorio. Also, even if you’re making a bus and not using trains, city blocks is the name of the game. 5l, produce 85p) Referencio [referencio. After the smelting and running iron through the gear factory, you will send surplus iron to 6-4 balancer to the main bus. Top. you will want to have ports placed both to provide covereage with their logistic and construction radii and in clusters along heavily used paths and places to provide charging areas. 2 6. Nothing in Factorio happens fast enough that I Having a neat rectangular bus also greatly simplifies building on both sides of the bus, which cuts the length of the bus by half, and can save you from having to make a turn at a lake. If I could multiply 0. A compendium of the most common Factorio game facts, such as build ratios, tips/tricks, and links to further information. com]-- LOTS of helpful information here. Meaning you need 24 (12 per side) for full saturation of Yellow Belt, 48 (24 per side) for Red Belt, and 70 (35 per side) for Blue Belt: I'm sort of new to Factorio. Post by Ren » Wed Jun 13, 2018 3:40 pm. Community-run subreddit for the game Factorio made by Wube Software. and I plan on running 4 belts of iron plates on my main bus. Members Online • Alfonse215. (6) seconds long in vanilla Factorio, according to space age A calculator for production facility ratios in Factorio - ekimekim/factoriocalc. Now throw in the mix mods like Bob's Mods, Treefarm, Yuoki, Dytech or similar and you'll most likely end up with a headache. Is that right, or should I reserve more? 2) Of The size of the optimal bus depends on your target spm. 16 and 0. Plates are melted de centrally to reduce the space of the main BUS. I just want to fill a 4 lane red belt bus. me]-- Excellent place for finding which components go Community-run subreddit for the game Factorio made by Wube Software. Using coal liquefaction, the ratio is Having a neat rectangular bus also greatly simplifies building on both sides of the bus, which cuts the length of the bus by half, and can save you from having to make a turn at a lake. So for example, 1 red belt saturated with iron ore feeds how many smelters? The 0 Community-run subreddit for the game Factorio made by Wube Software. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Reply reply MrNobodyTraining • I understand you have to use both sides of the belt and my example numbers were for steel/electric furnaces. While there are already a lot of people that have Community-run subreddit for the game Factorio made by Wube Software. plants and even how many belts it will take, if you go for a larger Optimal Ratios. All I can say is this you'll never have enough gears for blue underground belts. Jump to navigation Jump to search. To get started in Factorio, launch a new game and customize your settings. The main bus mandates only how to exchange things between modules, and not what's going on inside - you can still challenge yourself to build the note that this is an old blueprint for factorio 0. So I do choose to bus Tip #11: As your factory grows, consider building a main bus and mall. com/playlist?list=PLnIE0W-m629fThNh1IkdfQnmVHy5DtqCjWant more guides? ️: https://ww Community-run subreddit for the game Factorio made by Wube Software. Items are mainly created per inventory tab and are separated to ensure the bots only deliver locally. Are those ratios, for the basic game, gathered in one place? If so, where? If not, they ought to be gathered in this thread (and made sticky). Each of these is essential to your main bus design: "x" numbers indicate number of belts for a "small" sized factory. Thank you. But because only one assembler making inserters can only manage 5 in 5 seconds then you need two assemblers to keep the science assemblers fed. I always found it elegant, but Community-run subreddit for the game Factorio made by Wube Software. I go back and forth between having circuits vs building them where they are needed. I heard that setting up a smelting system gives a boost to resource production. 84 in vanilla. It arranges modules in a certain way for a small tradeoff. 11 to 0. If the ratio of production to consumption is a 2:3 ratio you need do the EXACT opposite for the number of factories of each type (e. the numbers for the individual colors: So I've been playing Factorio for a while, and it feels like if you really want to be efficient you need to plan and calculate every ratio to be as close to perfect as possible. Delivery of resources only by train (except fluids). Just add it as you need it. Factorio Calculator. If pipe throughput maxes out on your current production block and the you've already used some pumps throughput the design, duplicate that same design to double your throughput if needed. Call me lazy, but rather than try to get all my ratios just right, I find it easier to simply overproduce everything. I tried to use as many Beacons as possible so the footprint of the individual blueprints can be a lot narrower and more compact. Normally the same way you do for dry goods. Members Online • Legendary_Bibo . Open comment sort options. Instant dev environments Copilot. Before the bus even starts properly I have smelting (8x copper, 4x iron, 4x iron-to-steel), oil (including rocket fuel), LDS, RCU and all three chips. In programming design pattern is not something you invent from zero. Premium Powerups Explore Gaming. Discussion So I looked on the wiki about the ratio of the science packs and with the use of the Kirk McDonald calculator I was able to figure Steam Community: Factorio. No effective main bus in the game will ever be full. If you were to leave the base running (ie space ex and go to another planet), how many belts of each resource would you need for the green circuits, reds, blues, Our original machine count ratio of 3:2 assumes that the craft speed of machines on either side are the same, and since it does it can also be taken as the ratio of total craft speed on one side compared to the other. Mass production of certain items, especially when you're making intermediates locally Green/red/blue Chip ratios . Members Online In ~30 hours of building the mein bus, I haven't even started producing blue science there. Medium/Big/Gigantic Sized Structures. Referencio [referencio. Well here's the answer! The bold numbers are red belts, the regular numbers are yellow belts. Pipe throughput decreases over distance at an inconsistent rate, so the only way to reliably know how much fluid you can push through a pipe is to reference a table on the wiki. It directly influences acceleration and braking which in turn affects Plan your factory efficiently with our Factorio production calculator. You just input the desired output and it tells you the number of assemblers, furnaces, chem. Engines are used in two locations plus your mall, and you tend to not consume entire factories worth of them at a time. It's complicated to make and takes a ton of water, so you'd just need to add water and petrol to your main bus if you didn't add sulfuric acid (and plastic). The fusion reactor generates plasma from fusion power cell, fluoroketone (cold), and electricity. Switched to trains (ltn) as soon as I had bots to speed building up. The Factory Ratios: Furnace to Electric Miner Ratios: Iron/Copper: Stone Furnace : Miners=147:80 I have fun designing compact factories and other stuff. I feel like there should have been a note about throughput, and some splits needing more than half a belt. Say we want 100 assemblers making green science because why 805 hours in Factorio and I'm just starting to learn AngelBob. com | Forums | Wiki | Mod Portal | API Docs. Ren Burner Inserter Posts: 15 Joined: Fri Jul 28, 2017 2:52 pm. However after seeing how much work Since 0. Stack size 100 4 is a good number for me. youtube. Stack size 50 Rocket capacity 400 (8 stacks) Prototype type item. com. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move I am trying out space exploration for the second time after I gave up the first. I am trying to make my own ratios this time as I enjoy the process of making them. But everyone has their own style. Premium Powerups It's a 7 science factory with a circular train acting as the main bus. As long as you make more than you use, you'll fill up the pipes on the bus eventually. 1) How wide should it be? Most of the information I found seems to recommend 7-8 lanes of 4 tracks each, so my plan is for 8. Calculate exact ratios, resources, and machine requirements for any item. Very much so. Applied power math; Producing power from oil I started trying to calculate the exact ratios for everything, but I ended up just building enough to keep one machine working 100% of the time and sending the excess to the next build that needed it, since the perfect ratio turned out to be impractically large. Trying out Angels Smelting for the first time. It is home to demolishers, a large boss‐like enemy that defends its territory. This isn't a strict rule, however, and sometimes you may only have need for one or two belts per Bus ratios for commonly bussed items This below will shows how many fully compressed lanes of each item you need to create a fully compressed lane of the product. Free & mod-compatible. I've found a ton of old tables and spreadsheets, but they all seem to date from 2017, and from what I can tell some of the Hi folks, I really like Factorio and wanted to start again with SpaceAge. Space Age expansion exclusive feature. Starting out in Factorio can be a boatload of information! Lots of numbers, rates and ratios bombard you with data! In this tutorial, we'll break those down to build efficient smelting columns that will last you until end-game. Furthermore, the throughput can vary depending on the order the same way you do for dry goods. 5 + 4 + 1. but I want to start making grenades now but can’t work out how many iron plates/other items I need per To Be Efficient. A lot of people (perhaps most on this forum) will do 3/2 wire/green because that's the perfect ratio, but you can just do 1/1 and it's fine. Edit: Ratios for adv. The ratio of the outputs of the science packs doesn't need to match exactly. there is no ratio that works perfectly, your factory has its own layout of demand and you gotta Thank you for all the advice i have never done a store style. You may find an essay on the subject, which outlines the techniques used in this calculator, here. It might be easier first off to just make a lot of space between things instead of a bus as that requires a lot of infrastructure material, then shifting to a bus after you are as scaled up as you can easily and at 100% spaghetti. It is useful to include some space Factorio Calculator is a tool that helps players plan and optimize their factories by calculating resource requirements, production ratios, and the number of machines needed for So I wanted your guys' opinion on how to design the main bus. Automate any workflow Packages. My main reason is to calculate how many of 1 building can supply another. After that, dismantle your spaceship to begin gathering essential resources for survival. It does work well enough and theres always the "if you lack power just make more" but i'm still curious what ratios do you use, or if you just go with a good enough blueprint that makes good map tile when spammed Share Add a Comment. One lane Community-run subreddit for the game Factorio made by Wube Software. 5 GC for a ratio) so I figured I'd bus them evenly. 952. Sulfuric acid on your main bus. This blueprint book contains the necessary parts to create all science packs from intermediate parts (which can come directly from a main bus). In other words, if you want 1 belt of When playing vanilla factorio, then yes. Top posts Intput/output ratio doesn't change - in Factorio assemblers work the same way no matter their arrangement (excluding beacons). The thing that is stopping me from progressing as fast as I'd like right now is the For vanilla, I know the ratios well enough and just pull the plate lines directly to where they are needed, possibly with some splitting, but not an actual bus. It seems good to bus gear because of the 2 iron into 1 gear ratio, but most of your gears will probably go to inserters and belts/underground/splitters which you would need to supply with iron anyway for the inserters/yellow belt. Optimisez votre production Factorio avec notre calculateur avancé I tend to put sulfur and water on the bus and make acid where it's consumed. The starting resource patches (and/or railway station), an array of furnaces, then the bus with production sites. My head is just spinning from the calculations. Got ideas? Feeling inspired? Share your saves and I may feature them in future build experiments. As I've said it's regrettable the amount of blue science isn't higher, but since this is primarily a bootstrapper I think it's excusable. Circuit Book (Green/Red/Blue) Circuits V3. Production will always equal consumption because there is always extra idle production capacity in reserve. The single train has 22 locomotives and 110 cargo wagons, in a 1 The basic concept of a ratio in Factorio is how much of one item is needed to make another. The theory is to always prioritize to the right (since I am splitting off to the right), and this will allow a full belt to exit the bus if require, and the rest will continue on. 4/8 > 2/15) and the greens are underproduced, but that can be compensation by adding an extra speed beacon for the green production. And moderate mods have a Production on the bus can also be boosted via the introduction of resources produced "offsite". I'm programmer. Open comment sort options . A reasonable cost vector for Factorio is to use the power consumption of each recipe; you can also minimize raw resource consumption with a balancing factor for the easy availability of water, but power consumption tends to automatically factor that in. It's a decent idea to reserve room for a number of lanes to go I only really used that bus for midgame before moving over to the standard beacon bot grids for late game so it's kind of just sitting there as a relic slowly being torn down. Question I'm just starting getting into calculations and ratios, and after a quick math, i find out that 16 chemical plants will produce 480 solid fuel per minute. Features of this calculator include: Proper handling of oil products. 17, 0. I strongly recommend making your bus one-sided if you haven't done one before as stated. com]-- Great tutorials, again, an official source. If When playing Factorio and placing down your very first steam generator setup, do you first google "Factorio Boiler Ratio" to figure out the 1:20:40 ratio?Then this guide is for you; obsessive compulsive perfectionists, that just can't stand having a non-optimal factory setup. The cost is a difference ratio of ~4:1 yellow, ~3:1 red, and ~8:1 for blue. Get app Get the Reddit app Log In Log in to Reddit. A calculator for production facility ratios in Factorio - ekimekim/factoriocalc. RC: 1 for Blue science, 2. The ratios I've thus come up with are (double it for perfect ratios): 10 oil refineries (produce 50h, 90l, 110p) 1-5 lubricant (consume 10-50h) 2. One pumpjack might produce 20 crude/second, while another produces 200 crude/second. But I don't even put gears or plastic on the bus these days. g you need 3 things to produce to every 2 thing to consume). Old. If I have enough assemblers banging out green circuits so that my green circuit line is always a bit backed up, then I never have to worry about correct ratios. When I do, I always plan for 2x but only do 1 Personally, I’ll run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. The Factorio Game Forums [forums. My current style is to build a big bus that starts with 4 lanes of iron plates, 2 lanes of cooper plates, one lane of coal and one lane of stone bricks. The advantages are that everything is kept highly organised, and you can very easily see which resources are abundant and which are lacking. I always read that the basic production ratios (in that case the ratio refinery:heavy oil cracking:light oil cracking) are no longer valid when using modules. I want 2 full yellow belts, so I want to produce 30 items per second. all the info is in the recipe and you can get the ratio of machines with some arithmetic. Optimize Your Gameplay With Factorio Calculator. 1. It really depends on how you look at it and how you design your factory. If you like the bus, go for it. This is key to ensure you REALLY care about ratios ON the main bus. 4 7. That's 3 red belts of copper, 1. >heavy to light> light to gas is 20:5:17 and 8:2:7 is close enough Therefore, the ratio is 40/42 = 0. This time I got up to robots for the first time and have been invigorated with interest in the game. For modded Factorio either Helmod or Factorio planner. In the good way. Additional referece for all that is Factorio: My How to Build a Main Bus Guide-- how to start out, what to the bus, how to put on and take off, etc. rotol. Jbomb. The Factorio Cheat Sheet also has a good reference for Nuclear ratios, FYI. I put all the science on one side of the bus and all the production on the other side. Your factory needs an average P power. 2 output belts of steel. Reply reply unsynchedcheese • With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. I used to be a big gears on the bus fan, but you often need both gears and pipes together so having only one on the bus made less sense. bots lose charge based on time spent in air and distance traveled. So the ideal ratios between furnaces and transport belts are as follows: Regular Transport Belt: Stone - 46. me]-- Excellent place for finding which components go Im not really sure where to look for these numbers but it seems like iron smelting - uses 1 iron ore to produce 1 iron plate steel smelting - uses 5 iron plate to produce 1 steel plate Sooo if I want balanced steel smelting I basically need a 5:1 ratio of iron smelting to support it? Have I got this right? Here's a shot of my current setup (Im definitely a factorio beginner) Well, there are a lot of options out there like factorio planner or even ingame like helmod, which provide the accurate ratios and you don't really have to stress your brain for it. Log In / Sign Up I am new to Factorio and I am trying to improve my base creation style. Starting fresh allows players to explore its vast possibilities. For the time being I am using a online calculator but I want to actually do them myself. I'm currently in the process of redesigning my bus and am at the point where it seems the only thing left to do is rip out my old bus, move a ton of assemblers over, put the new bus in, and reroute all the inputs. I found somewhere the solar/accumulator ratio but that was for a 0 consumption scenario. Example: I want to have 2 fully saturated yellow belts of steel. The base game seems to be crafted with a bus solution in mind, because in the main game, things only increase in complexity, and therefore the the factory always Sometimes i don't feel like ratio-ing but i just build to consumption. I put fluids in barrels so you can visually see if you are low on any FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co liquifaction is only really a dump for coal. Internal name engine-unit Required technologies Produced by Consumed by An Engine unit is used for building various vehicles, such as trains and cars. ADMIN MOD Any alternatives to the main bus design concept? Every time I try to design/plan a factory I just get somehow "locked in" on a main bus concept, which I really don't like because of: splitter mess this design doesn't work well, if everything is not backed-up - The only good thing about main bus, is for newbies to learn. r/factorio • How 60spm purple science looks like. Internal name advanced-circuit Required technologies Produced by Consumed by Advanced circuits (or "red circuits") are used as components in most high-tech Main BUS - Factorio beginner's guide (Tips And Tricks Tutorial)Factorio tips and tricks for new players plus common mistakes that beginners might do in Facto Calculate exact ratios, resources, and machine requirements for any item. With this approach Now I myself have not gotten very far in factorio yet and haven't messed around with enough to say with complete certainty that all of these are correct, but I would be open to any suggestions on things I missed or messed up on or to clarify and the like. Stack size 100 Rocket capacity 300 (3 stacks) Prototype type item. www. General. Post by ssilk » Tue Mar 10, Quax wrote: ↑ Tue Sep 21, 2021 8:28 pm I'm currently trying to set up an efficient lubricant / light oil / petroleum production using beacons and speed / productivity modules. Offsite production becomes And now it's time for Factorio: Space Age! This has been one of my most anticipated gaming moments of the year!BUS TIME!----- What should I put on my new main bus and how many belts of each item? I mean, I sort of know what items already, I just don't know the quantities. Absolute_Human • Experiment! That's the best advice. Recommended numbers are for a "regular" factory needing good throughput for a decent rocket launching. I've been using splitters to output direct all the lines towards any off shoots and that's working great, except for the areas where I combine two The factorio wiki page for oil processing has ratios if you want to convert everything to petroleum gas. For a belt base, my blocks are either very small or they are You can do a bus, but I found it to be an awful play experience. Plastic is like copper cable, its a decompression step that is too easy to saturate belts and inserters so better produced It's generally acknowledged that the correct ratio for copper wire to circuits is 3 wire plants to 2 circuit plants. Then just expand the other direction and add more products and belts as needed. (NIGHT) Solar panels are producing Is there any mod which can do all the calculations to show the ratios for items. Solar panels are producing 100% nominal power 50% of the day. Gears basically need to be on the bus (1:4 ratio) or they drain the majority of your iron. The Military science pack is one of the four early game science packs, the other three being the automation science pack, the logistic science pack, and the chemical science pack. However after seeing how much work (so it's 4/3/3/2 wire/green/red/blue), or you can even do 3/3/3/3 for simplicity and not care about ratios. License: CC BY-SA 4. But now I would like to get better and have been wondering how it works with ratios. every ratio from almost 0 to infinite is valid as long as you have enough panels + acc. Show your Creations. (DAY) Solar panels are producing 0% nominal power 10% of the day. Quick links. Then I'd deconstruct that build when whatever it was meant to produce was used by Referencio [referencio. So i build that and all the factories in it and keep adding until at the beginning the incoming blue but doesn't back up anymore. This guide was originally written by alficles and published on gist. Production on the bus can also be boosted via the introduction of resources produced "offsite". Especially when you're doing the bus, you'd want to fully saturate the belt as these raw materials are needed ALOT. There is no proper ratio of pumpjacks to these things, because pumpjacks produce a variable amount of oil based on the initial richness of the wells and how depleted they are. Factorio Game Guide [guide. First of all, you'll need to think of the best area in where to put it. Internal name processing-unit Required technologies Produced by Consumed by Recipe 10 + 2 + 20 + 5. With productivity modules you need a bit less furnaces making steel. For a belt base, my blocks are either very small or they are zOldBulldog wrote:3) Since a well designed smelter set will saturate a bus lane, I am planning one smelter sets per lane coomposed of 16x2 stone furnaces / yellow belt that I will later upgrade to electric furnaces and red belt (using a design that allows direct replacement). I'm a big fan of the bog-standard 1:4 single-headed variety, but I thought this time I'd go with a double This calculator is the result of a few years' worth of fooling around, off and on, with performing calculations using Factorio's recipe graph. Members Online • thekabal Without modules, it's 1:1 ratio between furnaces making iron and furnaces making steel. Reply So this is the first time I've ever attempted a megabus and is my first game to reach 100 hours. 5 belts of iron, 1 belt of plastic, . → . Assembler 2's Overview of my main bus. Advertisement Coins. factorio. So manufacturing process has exactly the same efficiency no matter the shape. 15. Reaching the breaking point. It is capable of a sustained 60SPM of every type (military included), and aside from creative-mode hacked ore outposts I advise making electronics and things BEFORE the bus, so you aren’t pulling so much iron and copper off so early. Koub Global Moderator Posts: 7890 Joined: Fri May 30, 2014 8:54 am. Foundry: Edit: Recipe 10 + 30 + 20 + 20 + 50 + 50. I was wondering if anybody had a current table of refining/casting/smelting ratios (edit: and efficiencies) for ore using the various processes available. i want a blueprint which consumes one blue belt of ore. Is there a ratio calculator for 0. One lane Overview of my main bus. Outside those sub factories just build a new sub factory if you aren’t getting enough of that resource. That is, production that takes place off the bus, normally a distance away from the factory. Factorio Forums. Factorio Data [factorio. Compact-ish early game rocket fuel. 12 (maybe 6 months?). With that in mind I do a main bus to get the important sciences out of the way and to build materials for the actual railway base. I'm pretty sure I only went with water because all of my bus lanes were already 4 lanes wide so I just went with 4 fluid pipes and water was the fourth best choice. Members Online • ncline87. ssilk Global Moderator Posts: 12889 Joined: Tue Apr 16, 2013 10:35 pm. The optimal ratio is the ratio of production that ensures no waste of time or materials. Main bus design would be just to have some starting point. In Factorio I just use splitters to let everything automatically balance. 5/sec, so that works out to a 5 to 2 sulfur to sulfuric acid ratio). Main bus blueprint . The Factorio community has come up with so many brilliant ideas over the years that Factorio has been in Early Access. 718875 (Rounded to 12) Fast Transport Belt: Stone - 93. From there, I will increments the bus with one or more new lanes for every single component I would ever Community-run subreddit for the game Factorio made by Wube Software. Factorio. 4-4 balancers are easy to make, and 4 lanes are good for input ratios (4 greens lanes = 6 copper plates lanes + 4 iron) But most greens go directly into blue chips factories anyway, so keep the blues close to the greens and you won’t have to bring all the green lanes all the way to the end of the bus What you want in Factorio is a 1:1 ratio so everything made is consumed and everything consume is made. r/factorio • Why should I build trains ? r/factorio • City planning tips? r/factorio • Positivity. Good place to find discussions & mods. Offsite production becomes important towards the late game of Factorio, where space and logistical problems can start to restrict production. Buses allow you to expand your production without having to think too deeply if something is needed or not. Hurkyl. 751 (Rounded to 94) It's important to do a main bus just to see why it doesn't work. This guide covers the complete set up of a Main Bus Which basically means that pics of fully saturated full width main busses is factorio's porn. One assembling machine , that produces rocket fuel, consumes 20 pieces per minute and there we Main BUS - Factorio beginner's guide (Tips And Tricks Tutorial)Factorio tips and tricks for new players plus common mistakes that beginners might do in Facto Intput/output ratio doesn't change - in Factorio assemblers work the same way no matter their arrangement (excluding beacons). , ratios), there is something wrong. It's the same for just green. but remember, greens need a ratio of 15:14, so in order to cater to that perfect ratio, you will have 126:15:15. It's hard to say what miner/centrifuge ratio is required for reactors, because when processing the uranium ore, you have a random chance to get the two different types of uranium ore. 13+. ADMIN MOD Solid fuel to rocket fuel ratio . If you multiply it together you get 2 * 3:3 * 2 This guide is compatible with Factorio 0. one input of coal gets you one output of plastic! I did not worry about Furnace products for assembly machine ratios since most people put their plates on the main bus, hence as long as you have enough Furnaces and keep them fed, production won't be bottlenecked by lack of plates. Otherwise, what you've got is pretty much the ideal. From there I have two red belts each of iron and copper. My current challenge is advanced oil processing ratios. The factorio wiki page for oil processing has ratios if you want to convert everything to petroleum gas. For how many assemblers/belts I need. This is what I know: A fully saturated yellow belt moves 15 items per second. Members Online • nawyria . There's no pollution on Vulcanus. A single reactor will output 100 MW worth of plasma. Re: Sulfur vs Sulfuric Acid on Main Bus. The accumulator to solar panel ratios are describing the ratio one would need to be able to supply power through a full day/night cycle when the number of solar panels would be able to supply the power needs when averaged (mean) over the whole cycle. This guide is compatible with Factorio 0. If you don't want to work out the numbers for yourself or just need a quick Luckily, Steel and Electric Furnaces both have the same smelting speed so the ratios will be the same for both, and on top of that, their speed is exactly double that of a Stone Furnace (so 2) so we can just half all the above numbers. 0 As an exception to the above, any or all of this work or adaptations thereof may be used on the official Factorio Wiki. g. Calculate, plan, and maximize efficiency with our powerful Factorio calculator. The Steam Community of Rust shared some insights on how to design and build your main bus. . What is Factorio? Where Engineering Community-run subreddit for the game Factorio made by Wube Software. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Factorio > General Discussions > Topic Details. When I started (after a Spaghetti base ore two) I saw NegativeRoots tutorials, I thus started my main bus, easy to understand and follow without knowning the ratios given by daniel and TrepidatiOn. Is there perhaps a calculator or an explanation of how to calculate the whole thing? Maybe a mod that makes it clearer? Personally, I have nothing Community-run subreddit for the game Factorio made by Wube Software. For this I assume all I am trying to get a good main bus setup going. 0. 5 per production science, and 2. Processing unit: Edit: Recipe 10 + 2 + 20 + 5. Total = 8 lanes. The cheat sheet has ratios listed, among other things. com] - The officical game forums. It is the only type of science pack that No engines on my bus. But if you're making, say an atomic bomb, you also need nuclear stuff, which is a whole Community-run subreddit for the game Factorio made by Wube Software. For example I (think) I’ve managed to max out a belt with iron plates. Or i don't know, set other random challenges or download all the mods. Other power related tutorials. Advanced circuit: Edit: Recipe 6 + 4 + 2 + 2. Best. Steel has a crafting time of Back to Factorio, the main bus is just an organisational tool, a design pattern if you want. Sort by: Best. Sulfur is more of a niche product used only for certain weapons. i only really use main bus style. Expand user menu Open settings menu. 15 that is intuitive and somewhat easy to use? Not looking for some mega-wombo-combo-excel-calculating stuff that requires a PhD in Computer Science to use. Engine unit: Edit: Recipe 10 + 1 + 2 + 1. 6 10 Mining time 0. Plate smelting. Official Very much so. Re: What are the various useful ratios for the basic game? Post by Koub » Sat Apr 18, 2015 250h in, I still do ratios by feeling, and build my bus far too narrow. Host and manage packages Security. 37 by 60 in my head, I wouldn't need a cheat sheet. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move Community-run subreddit for the game Factorio made by Wube Software. Steel requires 5 iron plates, so 1 input belt of iron gives 0. ADMIN MOD Mature Main Bus Factory and how to build it I've been playing Factorio since roughly the transition from 0. Iron Copper Steel Plastic Coal Iron Gear Electronic Circuit Advanced Circuit Stone Brick I know I could just use bots, but I am trying to get the logistics embargo achievement. We also discuss ratios, defense, dealing with overlapping ore In this video we discuss the difference between a base with a "main bus" vs a "spaghetti" base. I calculated the ratios of all the science packs, and found out what you would need to achieve 100% efficiency (nothing is wasted). I am doing bobs mods and the module recipes are completely different Skip to main content. I'm at about the time in my base where I need to get into trains again, and I'm curious what sorts of engine:car ratios people like to use. I built it and ended up filling the tanks before I could fine tune the ratios. Mega bases get to a point where there's too much data to pump accross the bus every second (motherboard bus not ingame bus) I have some simpler/common ratios in my head or calculate on the fly but it's easy to miss one of the parameters and get it wrong. Does this mean I need 192 stone furnaces? Or would it be smarter to Set the ratio up for at least steel furnaces (since I will probably not need 4 belts worth of iron until that stage of the game anyway)? So should I use the steel/electric furnace ratios Look at how much Sulfur is needed per unit time and how much is made per unit time, find the ratio between those numbers (iirc, you need 6. It's fairly compact, perfect ratio Factorio. I just remembered that I think the cracking ratios are off on that. For producing petroleum gas, the optimal advanced oil processing ratio is 20:5:17 (advanced oil processing : heavy oil cracking : light oil cracking), and 8:2:7 is close enough. 25 sulfur/sec to feed one chem plant making sulfuring acid, and one chem plant making sulfur makes 2. The reds are overproduced (1. And you can use the same math to compute the When I tried to play satisfactory I got fed up with how long it took to modify an existing factory such that you basically have to calculate ratios to play with any sort of efficiency. Discussion So I looked on the wiki about the ratio of the science packs and with the use of the Kirk McDonald calculator I was able to figure (The organization a bus forces is, honestly, a side effect rather than the main purpose. Reply r/factorio • Main bus set up question. Sign in Product Actions. I actually barrel lubricant and sulfuric acid and let robots carry So I decided I wanted to calculate the correct solar-accumulator ratios for the other worlds (specifically interested in Vulcanus atm because I am in the process of establishing myself there), and I realized that there seems to be a small (but relevant) detail others have overlooked: Nauvis's day-night cycle was 416. :( Reply reply Astramancer_ • to fill 4 red belts, you need 4 red belts of ore (or 1->5 if any of those bus belts is for steel). 16. I'm by no means an long-term or heavily invested player, but I have spent at least 150 hours across 5 bases. I have very good experience aiming for 30 spm. I’ll also run one line of most everything else, except for red and green circuits, which get 2 and 4 (or more!) respectively. I've heard a YouTuber talk about the following ratios: 4x iron plate, 4x copper plate, 2x green circuits, 2x plastic, 1x steel, 1x red I consider a good standard belt size for a bus 4 belts, partly because it's the maximum length of the yellow underground belt, and partly because it becomes increasingly Most folks do their smelting elsewhere so this main bus is simply how much do you need to pump into the top in terms of copper, iron, steel, raw stone, and coal, plus the Whenever you start a new base, you get to that moment of "how wide shoud my main bus be?". nmwfg pqbukm kmy sdwh fbppj nugge miooi irlfz dabtz sauuw